Grandpa's Notebook
Every goal and its reward, chapter by chapter. Spoilers: each chapter is folded; open it when you want to see what's ahead.
Made from the game's data on every update, so it matches the live game.
Chapter 1: Grandpa's Shed
- Wake him up: Press Run (F5): Poncho tills, plants and waters 3 radishes. When they're ripe (about 15 s), add blocks to roll him back over them and pick them: 'move West' and 'harvest()' (three times, or one 'repeat 3 times' block).
Reward: 1 Waystone Kit, 20 XP (by mail) - A road to town: You've got mail! Click the mailbox by the shed, take the Waystone Kit, then place it: H, Tech, Waystone.
Reward: 10 Potato, 20 XP - Market day: Click the Waystone to go to Mendwell, then sell a radish at the market stall. (Online, you'll meet other players there.)
Reward: 20 Potato, 5 Potato Seed, 25 XP - First harvest: Harvest 5 potatoes: in the plant block pick Potato instead of Radish, Run, then roll him back over the row with move West and harvest() once they're ripe (about 45 s).
Reward: 10 Potato Seed, 15 XP - Keep him busy: Run a program with a loop that keeps going: a 'forever' block (while True) with your farming blocks inside it.
Reward: 15 Potato, 15 XP - A cool head: Keep a program running for 60 seconds without overheating. Put a 'wait' block inside long loops.
Reward: 20 Potato, 5 Radish Seed, 20 XP - Loops and choices: Run a program with an if block inside a loop block: drag "if ..." into a "repeat" or "forever" block, e.g. forever: if is_ripe(): harvest().
Reward: 1 Grandpa's Typing Manual, 20 XP
Chapter 2: Roots
- Pocket money: Have 100 potatoes in the bag. Every potato you harvest is money: put your potato row in a forever block and let it run (plant, wait, harvest). Selling other crops at Mendwell's Market helps too.
Reward: 25 XP - More room to think: Buy the Hobbyist Board at Mendwell's General Store, then install it on the workbench (B).
Reward: 20 Potato Seed, 25 XP - Grandma's garden notes: Buy Syntax Manual: Horticulture at Mendwell's General Store (take the Waystone), then click it in the bag (I) to read it.
Reward: 5 Compost, 25 XP - Where am I?: Buy Syntax Manual: Navigation at Mendwell's General Store, then click it in the bag (I) to read it.
Reward: 30 Potato, 30 XP - Room to grow: Open the Land map (L) and buy a plot next to the farm.
Reward: 10 Potato Seed, 5 Compost, 30 XP - Elbow grease: On your new plot, clear 10 brush, trees or boulders: clear(East) next to them. Trees and boulders take a few hits.
Reward: 10 Planks, 10 Stone, 30 XP
Chapter 3: Old Tech
- Head out: Open Actions (bottom left) and pick Send Poncho to the Ruins. Depth 1 is gentle.
Reward: 20 XP - Grandpa's old crates: Open 3 crates (the wooden boxes). Click the tile next to one in the code panel's sensor grid to add a move_by(...) block, then open_crate toward the crate (East if it's on his right).
Reward: 5 Scrap Metal, 30 XP - Eyes open: Read Syntax Manual: Sensors (from the first crate).
Reward: 1 Circuit Board, 30 XP - Better parts: Install a part of Uncommon rarity or better (B). Crates drop them, or make one at the crafting bench (C): Salvaged Assembly, 8 scrap + 2 circuits.
Reward: 8 Scrap Metal, 40 XP - Clear the relay: Defeat every enemy on depth 1 to unlock depth 2. attack(direction) zaps what's next to him; nearest_enemy() says where the closest one is. Wiki: Ruins has a starter fighting program.
Reward: 50 Potato, 50 XP
Chapter 4: Tired Soil
- Quick money: Harvest 10 radishes: plant(Radish). Radish seeds are at Mendwell's General Store.
Reward: 20 Potato, 40 XP - Market day: Sell 10 crops at Mendwell's Market (take the waystone).
Reward: 10 Radish Seed, 30 XP - Read the soil: Buy Syntax Manual: Agronomy and read it. get_soil() gives a rough soil-health score (exact numbers: Soil Science perk).
Reward: 5 Compost, 40 XP - Beans give back: Harvest 6 beans: plant(Beans). Each harvest adds +20 soil under it and +5 next to it.
Reward: 6 Bean Seed, 40 XP - Rich ground: Get 4 farm tiles to soil health 80+ (get_soil()): compost, beans, urea. pH between 6 and 7 helps.
Reward: 10 Compost, 60 XP - Corn on the cob: Harvest 10 corn: plant(Corn). Full harvests need N 65, P 45, K 45 and pH 5.8-7.0.
Reward: 60 Potato, 80 XP
Chapter 5: Homestead
- A place for everything: Build a Chest (H, Storage tab) and put something in it.
Reward: 10 Planks, 40 XP - Pantry: Keep 200 things in storage (chests, silo, seed vault). Poncho can deposit() for you.
Reward: 10 Bricks, 40 XP - Water on tap: Place a Well, then have Poncho finish it: build(direction) next to the site until it returns True.
Reward: 6 Scrap Metal, 60 XP - Busy bees: Build a Beehive near your crops (harvests within 3 tiles are 10% bigger).
Reward: 10 Corn Seed, 50 XP - Rest stop: Build a Charging Dock, then use dock() next to it in a program.
Reward: 2 Circuit Board, 50 XP - Glass house: Build a Greenhouse (4x4) and finish it with build(). Crops inside grow 25% faster.
Reward: 10 Compost, 80 XP - A proper homestead: Keep 1000 things in storage.
Reward: 200 Potato, 120 XP
Chapter 6: Into Town
- Mendwell: Click the waystone (or the Waystone button) to go to town.
Reward: 30 Potato, 40 XP - First delivery: Deliver one request from the Request Board.
Reward: 15 Planks, 50 XP - Fair prices: Sell 40 crops at Mendwell's Market.
Reward: 10 Corn Seed, 50 XP - A familiar face: Reach Polite (50 trust) in Mendwell by delivering requests.
Reward: 10 Compost, 60 XP - A rainy day fund: Keep 300 potatoes in the Mendwell bank.
Reward: 20 Bricks, 60 XP - Pillar of the community: Reach Friendly (150 trust) in Mendwell.
Reward: 300 Potato, 120 XP
Chapter 7: The Deep Relay
- Going down: Clear the ruins down to depth 3 (beat every glitch on the deepest depth to open the next).
Reward: 1 Glitch Core, 150 XP - The deep relay: Open depth 5. Every fifth depth, a Loop Warden waits.
Reward: 2 Glitch Core, 250 XP - Break the loop: Beat the Loop Warden. Watch its pattern: dodge the marked tiles (danger(), scan_danger()) and hit it only while it vents (boss_open()).
Reward: 2 Duskberry Cutting, 400 XP
Chapter 8: Memory
- Dusk harvest: Harvest 5 duskberries. The bush keeps fruiting: pick it when it's ripe, never before (thorns!).
Reward: 1 Syntax Manual: Memory, 200 XP - Grandpa's ledger: Read the Syntax Manual: Memory.
Reward: 10 Duskberry, 150 XP - Key and value: Run a program with a dictionary, like counts = {Potato: 0, Corn: 0}.
Reward: 2 Duskberry Cutting, 150 XP - Don't forget: Run a program that calls remember(). Then recall() it in the next run.
Reward: 1 Aether Lily Bulb, 2 Glitch Core, 250 XP
Chapter 9: Bloom
- First light: Grow Grandpa's Aether Lily. It takes 5 minutes and needs: water the whole time (it drinks every 40 s, or put a well nearby), soil health 80+ (get_soil()), and 3 different crops on the tiles next to it (get_neighbors()). Hover it to see what it's missing.
Reward: 500 Potato, 600 XP - Share the light: Sell an Aether Lily: at Mendwell's Market, or to a request that wants one.
Reward: 300 Potato, 300 XP - A field of light: Harvest 10 Aether Lilies. Every healthy lily gives its bulb back, so plant them again (and again).
Reward: 1000 Potato, 5 Glitch Core, 1500 XP
Chapter 10: The Orchard
- Deep roots: Buy an Olive Sapling at Mendwell's General Store and plant() it on grass. No tilling, no watering.
Reward: 1 Olive Sapling, 100 XP - First olives: Grow the olive tree (about 6 minutes) and harvest() 4 olives from it.
Reward: 150 XP - Liquid gold: Build an Oil Press (H, Farm), put 4 olives in it, and take out the Oil.
Reward: 4 Olives, 200 XP - Bounce: Grow a Rubber Tree, collect 2 latex, and cure them with 1 sulfur in a Curing Vat.
Reward: 2 Sulfur, 300 XP - A body of wood: Craft a Wooden Frame at the bench (4 planks + 1 rubber) and install it on the workbench (B).
Reward: 1 Ironwood Sapling, 400 XP - Heartwood: Plant the Ironwood Sapling, let it grow (about 30 minutes), then fell it with clear() from next door.
Reward: 300 Potato, 600 XP