Levels and perks
Levels and perks (P)
Poncho levels up to 30 and gets a perk point per level. There are three branches with five tiers each. Tier N needs 3 × (N−1) points already in that branch, and some perks hang from another one: an arrow in the tree means the perk below needs a point in the one above first. Respec costs 10 potatoes × level.
The perk window (P) shows each branch as a tree of icons: the rank is in the corner (2/3), a green glow means a point can go there now, gold means maxed, and a gold corner marks a perk that gives Poncho a new power. Hover a perk for what it does; click to add a point.
| Needs first | |
|---|---|
| Engineering | Thermal Mass needs Heat Pipes, Overclock needs Thermal Mass; Subroutines and Expanded Memory need Tight Loops; Pipelining needs Subroutines |
| Horticulture | Plenty needs Green Thumb, Sprinkler needs Plenty; Nutrient Balancing needs Soil Science, Field Probe needs it, Precision Spreading needs Field Probe; Deep Pockets needs Haggler |
| Scavenging | Zapper needs Scrap Plating; Long Range needs Lucky Find, Scavenger needs Long Range |
| Tier | Engineering | Horticulture | Scavenging |
|---|---|---|---|
| 1 | Heat Pipes (+0.4 cooling/s, ×3) · Tight Loops (+0.3 lines/s, ×3) | Green Thumb (+6% growth, ×3) · Haggler (5% off shop, ×3) · Soil Science | Brave Little Bot (+10% fear resist, ×3) · Scrap Plating (8% less hit heat, ×3) |
| 2 | Expanded Memory (+1 line, ×3) · Subroutines: run_script() | Deep Pockets (+2 bag slots, ×2) · Nutrient Balancing | Lucky Find (+6% loot find, ×3) |
| 3 | Thermal Mass (+10 max heat, ×3) | Plenty (+5% double harvest, ×3) · Field Probe | Long Range (+1 sensor range) |
| 4 | Overclock (×1.1 lines/s, ×2) | Quick Study (+8% XP, ×2) · Precision Spreading (+25%, ×2) | Zapper (+0.5 power, ×2) |
| 5 | Pipelining: loop checks cost no CPU | Sprinkler: water() also waters the 4 tilled tiles around him | Scavenger: crates and glitches roll one extra drop |