Aetheria Wiki

Levels and perks

Levels and perks (P)

Poncho levels up to 30 and gets a perk point per level. There are three branches with five tiers each. Tier N needs 3 × (N−1) points already in that branch, and some perks hang from another one: an arrow in the tree means the perk below needs a point in the one above first. Respec costs 10 potatoes × level.

The perk window (P) shows each branch as a tree of icons: the rank is in the corner (2/3), a green glow means a point can go there now, gold means maxed, and a gold corner marks a perk that gives Poncho a new power. Hover a perk for what it does; click to add a point.

Needs first
EngineeringThermal Mass needs Heat Pipes, Overclock needs Thermal Mass; Subroutines and Expanded Memory need Tight Loops; Pipelining needs Subroutines
HorticulturePlenty needs Green Thumb, Sprinkler needs Plenty; Nutrient Balancing needs Soil Science, Field Probe needs it, Precision Spreading needs Field Probe; Deep Pockets needs Haggler
ScavengingZapper needs Scrap Plating; Long Range needs Lucky Find, Scavenger needs Long Range
TierEngineeringHorticultureScavenging
1Heat Pipes (+0.4 cooling/s, ×3) · Tight Loops (+0.3 lines/s, ×3)Green Thumb (+6% growth, ×3) · Haggler (5% off shop, ×3) · Soil ScienceBrave Little Bot (+10% fear resist, ×3) · Scrap Plating (8% less hit heat, ×3)
2Expanded Memory (+1 line, ×3) · Subroutines: run_script()Deep Pockets (+2 bag slots, ×2) · Nutrient BalancingLucky Find (+6% loot find, ×3)
3Thermal Mass (+10 max heat, ×3)Plenty (+5% double harvest, ×3) · Field ProbeLong Range (+1 sensor range)
4Overclock (×1.1 lines/s, ×2)Quick Study (+8% XP, ×2) · Precision Spreading (+25%, ×2)Zapper (+0.5 power, ×2)
5Pipelining: loop checks cost no CPUSprinkler: water() also waters the 4 tilled tiles around himScavenger: crates and glitches roll one extra drop